

Despite its popularity, its ambiguous and surrealistic ending drew much criticism.
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The game was released on floppy disks for the PC (with VGA graphics), Macintosh and Amiga (with standard 32-color graphics) in 1991, and was later included on a CD-ROM compilation of Monkey Island games. In 1994, the game was released on the FM Towns, the last title LucasArts ever published on that system. The project leader and designer was Ron Gilbert.

The third game in the series, The Curse of Monkey Island ( CMI), was the twelfth and last to use the SCUMM engine, which was extensively upgraded for its last outing. Guybrush manages to turn Elaine into a gold statue with a cursed diamond ring, and must retrieve the statue (which was stolen almost immediately) and turn her back. While the earlier Monkey Island games received nearly uniform praise, CMI provoked very mixed reactions. Ron Gilbert parted ways with the series after MI2, and some fans consider the resulting third installment to be inferior in storyline and design.
